I'll probably play with the default names, because of the mention in conversations, but I wish I could use a custom name and have the same support (within reason.) Cest la vie. I'd rather have a Fallout 4 style system where a list of names is supported, but I can see why it's likely a bit too intensive, with the amount of dialogue already in the game. However, it then locks me into using a pre-determined name, which I'm not a huge fan of. So using Scott or Sara as my character's name scratches that itch. Mod-Fallout 4 female full nude + some NPC. Having my Hawke in DA2 addressed as 'Hawke' by family was offputting to say the least. Save Page, move to game exe folder, rename to something memorable (1 000F6D85. On one hand, having a character with a first name that will be referenced by other NPC's is a good thing. A minor thing, in the grand scheme, but a level of customization that allowed me more agency in regards to the character I was playing. What name you picked actually affected the way people referred to you. While I like voice acting (if done well) text based games did this better, since it's easy to code in a %character-name variable in dialogue output. I prefer making a character as much 'mine' as possible, and naming the character is a large part of that. 9:29:33 GMT VanSinn said:I'm of two minds on this.